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Test of Seduction - Lighting

HDRP Lighting & Atmosphere: I managed the global illumination and light baking using Unity’s HDRP pipeline. My goal was to create a realistic balance between natural light and interior moods to enhance the story.

HDRP Lighting & Atmosphere: I managed the global illumination and light baking using Unity’s HDRP pipeline. My goal was to create a realistic balance between natural light and interior moods to enhance the story.

Asset Integration & Technical Art: In addition to lighting, I modeled custom props and optimized environmental materials. I ensured all textures and lightmaps were highly performant while maintaining the game's premium visual standard.

Asset Integration & Technical Art: In addition to lighting, I modeled custom props and optimized environmental materials. I ensured all textures and lightmaps were highly performant while maintaining the game's premium visual standard.

Taste of Seduction – Senior Lighting Artist I served as the Lead Lighting Artist for this narrative-driven 3D RPG, focusing on high-fidelity visual storytelling. I was responsible for the Unity HDRP light baking pipeline, material refinement, and character skin shaders to achieve a realistic, cinematic atmosphere across all environments.