I recently completed a series of pre-rendered assets for a Minotaur character. For several of these items, I took the lead on the initial concept design, presenting my ideas to the team for approval before moving into production.
Workflow:
Modeling: 3ds Max (Base mesh & Topology)
Sculpting: ZBrush (High-poly detailing)
Texturing: Substance Painter (PBR materials & Hand-painted accents)